name	helitg
health	150
speed	5
shadow 0
type	enemy
aimove chase
noquake 1
score	1000 5
nopain 1
cantgrab 1
nodrop 1
jumpheight 0
running  5 4 2 1 0
hostile player npc
candamage player enemy npc obstacle
load expl2
nolife 1
animationscript data/scripts/were.c
palette data/bgs/lv7/a1b
anim spawn
	delay	400
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim respawn
	delay	400
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim idle
	loop	1
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
anim walk
	loop	1
	delay	1
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
anim run
	loop	1
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim attack1
        @script
        void Heli4 = getglobalvar("Heli4");
        if (frame == 16){
        changeentityproperty(Heli4, "animation", openborconstant("ANI_FREESPECIAL2"));
        }
        @end_script
        range -30 30
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" -30 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 30 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        delay 30
        frame	data/bgs/lv7/a1b
        move 400
        frame	data/chars/misc/empty
anim attack2
        @script
        void Heli4 = getglobalvar("Heli4");
        if (frame == 12){
        changeentityproperty(Heli4, "animation", openborconstant("ANI_FREESPECIAL2"));
        }
        @end_script
        range  120 130
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd velo001 2 0 0
        @cmd shoot "expl2" 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        delay 30
        frame	data/bgs/lv7/a1b
anim attack3
        @script
        void Heli4 = getglobalvar("Heli4");
        if (frame == 12){
        changeentityproperty(Heli4, "animation", openborconstant("ANI_FREESPECIAL2"));
        }
        @end_script
        rangez 10 30
        range  120 130
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd velo001 2 0.3 0
        @cmd shoot "expl2" 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        delay 30
        frame	data/bgs/lv7/a1b
anim attack4
        @script
        void Heli4 = getglobalvar("Heli4");
        if (frame == 12){
        changeentityproperty(Heli4, "animation", openborconstant("ANI_FREESPECIAL2"));
        }
        @end_script
        rangez -30 10
        range  120 130
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd velo001 2 -0.3 0
        @cmd shoot "expl2" 0 0 0
	frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        @cmd shoot "expl2" 0 0 0
        frame	data/bgs/lv7/a1b2
        frame	data/bgs/lv7/a1b
        frame	data/bgs/lv7/a1b2
        delay 30
        frame	data/bgs/lv7/a1b
anim pain
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim fall
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim rise
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
anim death
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty
